

Even as the tide of battle began to turn, Trench remained intent on annihilating the Jedi and their clone infantry. In the Battle of Anaxes, Trench besieged the Republic shipyards at Anaxes for weeks on end, exploiting the Techno Union's secret access to a Republic strategy algorithm.


Though Skywalker outwitted him by redirecting a volley of tracking torpedoes at the Invincible, Trench managed to survive his flagship's demise.ĭuring the Battle of Ringo Vinda, Trench captured clone trooper Tup-who had mysteriously gunned down Jedi General Tiplar-and tried to send the clone to Separatist leader Count Dooku for examination, though a Republic team intervened and rescued Tup. When Skywalker and Yularen attempted to use an experimental stealth ship to breach the blockade, Trench began a deadly game of cat and mouse with them. From the dreadnought Invincible he oversaw the Confederate blockade of Christophsis, which brought him into conflict with a Republic battle group led by Jedi Generals Obi-Wan Kenobi and Anakin Skywalker along with an old foe, Admiral Wullf Yularen. Years after his purported death at the Battle of Malastare Narrows, he resurfaced during the Clone Wars, becoming a key officer in the navy of the Confederacy of Independent Systems. Hailing from Secundus Ando, he acquitted himself in engagements with the Galactic Republic, all the while savoring the terror he struck in his enemies. Trench was a Harch admiral and naval commander who survived a number of presumed deaths throughout his career. He was first seen as the antagonist in the episode " Cat and Mouse" from the animated TV-show The Clone Wars." I smell fear, and it smells good." ―Trench - Listen ( file info) He commanded together with super tactical droid Kraken the space station Ringo Vinda. The effect then triggers when a matching command is resolved by a command token.Īdmiral Trench was a Harch cyborg that served in the Separatist forces.

The dial from this card must be spent at the beginning of Ship Phase. If you do, until the end of the round, when a friendly ship spends only a matching command token to resolve a command as if it had spent a dial and token of the same type instead. At the start of each Ship Phase, you may reveal and discard 1 command dial from this card.
